The Mod Journal (
spaceshipit) wrote2017-02-14 10:59 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ship Fusions
OVERVIEW ★ GAME DETAILS ★ SHIPS & CREWS ★ UPGRADES ★ TAKEN CHARACTERS
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
- - - - -
≛ SHIP FUSIONS ≛
The ship fusion is a mechanic that allows two ships with “low” crew numbers to fuse their ships together in order to have a larger crew. This is a potential way to shake up CR and crew arrangements. If a ship fusion is activated, it will take place during the following shuffle.
THE SHIP FUSION OPTION IS CURRENTLY OPEN.
≛ SHIP FUSION QUALIFICATIONS ≛
In order for a ship to be eligible for a ship fusion, it must meet these criteria:
*This may be waived if a ship was considering a ship fusion, but had a seventh character randomly shuffled (aka, shuffled on by the mods and not a ship transfer) onto the ship.
≛ STANDARD CHANGES ≛
On the next shuffle, there will be a post where the two ships merge together. ICly, the characters involved will have no knowledge that this will happen, so it will be a surprise for all of them!
These are the settings that will apply to all fused ships:
≛ SHIP FUSION STEPS ≛
1. Find another crew who wants to fuse!
Which ships are fused will be entirely decided by the players. You can comment to the Ship Search thread down below to plot things out, or on plurk/discord/carrier pigeon/etc. We do recommend that it’s done in a format that can be accessed by everyone in the two crews, so everyone can be in the loop.
If a player has characters on both ships, one of their characters will shuffled to another ship (either a ship of their choice or randomly) when the fusion occurs. Please let us know which character will be shuffled.
2. Decide the Ship Options.
Once you find another crew that’s interested in fusing, then you want to decide on the following options:
I. SHIP NAME:
The ship name can either be a mesh of the two ship names (example: SS Huntress + SS Blue Fish = SS Blue Huntress ) or it can be a name that is related to the original names (example: SS Heron + SS Wonderduck = SS Waterfowl). The name must be considered “Safe for Work”.
II. SHIP LOOK:
Players can choose from one of the following three options for how the ship will look:STREAMLINED: Ships are fused together seamlessly to form a new ship. MISMATCHED: Fused Ship looks like it was put together from parts of the two distinctly different ships, but is still looks like one cohesive ship. Interior layout can be somewhat disjointed as such as well. DIY FUSION: Fused Ship looks like the two ships were forcefully smashed or taped together. Interior layout can be disjointed as such too.
Note: the appearance will not affect the ship's performance, upgrades, or capabilities. It’s just purely how it looks.
III. AMENITIES:
This applies to the appearance of any non-augmented related areas such as bathrooms, bunks, kitchens, cargo bay, bridge, shuttles, etc. Players can choose from one of the following three options:
- HYBRID: Amenities areas are fused together to form something that’s a blend of both ships. All amenities are fully functional.
- MISMATCHED: Various ship rooms look like they were pulled from the old ships. Meaning the new ship would have Ship A's kitchen, Ship B's cargo bay, etc. Shuttles would be split 50/50 (so if a ship has two shuttles, one shuttle looks like it came from Ship A while the other looks like it came from Ship B). Unused ship amenities will be unavailable. All amenities are fully functional.
- BOTH: Original amenities from old ship are both present and available, so the ship would have 2 kitchens, 2 bathrooms, etc. However it will come with these additional problems:
- Kitchen - All upgrades on second kitchen will be stripped and cannot be upgraded currently. Using both kitchens runs the risk of blowing a fuse.
- Bathroom - All upgrades on second bathroom will be stripped and cannot be upgraded currently. Atroma will only supply enough items (toilet paper, soap, towels, etc) for one bathroom.
- Bridge - Both bridges are functional, but only one of each station can work at a time (as in, only one person can fly the ship, or use a communication station, or fire weapons at a time). Two characters using the same station type at the same time will result in one getting a busy signal or disconnected. One of the bridges is now windowless, but the windowed bridge lacks chairs.
- Cargo Bay - All recreation upgrades on one cargo bay will be stripped and cannot be upgraded currently. Second cargo bay’s exterior doors no longer work. Space vermin appear more frequently in second cargo bay.
Shuttles would be split 50/50 (so if a ship has two shuttles, one shuttle looks like it came from Ship A while the other looks like it came from Ship B).
IV. CAPTAIN/FIRST MATES:
Players can select to keep both captains as captains and let them figure out what to do ICly, or they can select one of the captains to be the captain of the new ship, or they can pick a new captain entirely. Or three new captains. Whatever! Same principle applies for the first mates.
Note: No matter how many captains are selected, there is still only one captain’s bed.
V. CREW-MADE CHANGES:
Over the years many ships have received personal touches and additions from the crews. Crews can decide to keep all, some, or none of them. This does not apply to character’s personal inventory, that will be showing up in their sleeping areas no matter what.
3. Fill Out and Submit Form.
Got everything decided? Then have someone fill out this form and submit!
4. Have Fellow Crewmates Comment to Confirm.
To make sure everyone’s on board with having their ships fused, we ask that every member of the two crews replies to to the submitted form and confirm their approval using the journal of the affected character. A quick comment going “I’m [character]’s player, and I approve this fusion!” is good enough, we just need to know you consent.
The Ship Fusion will commence the following shuffle after we obtain a full consensus or if a full week has passed and there’s a 70% majority approving the fusion.
- - - - -
OVERVIEW ★ GAME DETAILS ★ SHIPS & CREWS ★ UPGRADES ★ TAKEN CHARACTERS
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!