The Mod Journal (
spaceshipit) wrote2016-11-22 10:51 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player-Made Events
OVERVIEW ★ GAME DETAILS ★ SHIPS & CREWS ★ UPGRADES ★ TAKEN CHARACTERS
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
We want to hear your ideas for events, plots, and settings! This can be anything from planet descriptions and mass augment-glitches to more involved and adventurous setups. Whether you have fully fleshed-out descriptions or more abstract suggestions, post them here. Comments will be screened for anyone who's shy. :)
We can't promise exactly when or if any submitted ideas will be implemented, but having a nice collection of options here for when we need them will benefit everyone!
Here's how submitting works:
- This form is intended for ideas that affect more than just your CR or your crew.
- When you first submit your event, we'll reply with our initial questions and thoughts as soon as we can. We might make suggestions or request alterations to help the event run smoothly and mesh with the Drift Fleet canon.
- We can discuss how much writing or involvement you want in running the plot, or if you'd prefer to hand most of the legwork off to the mods.
- We will get in contact with you again once we plan to use your plot or idea as one of the next Drift Fleet events!
When submitting your ideas, here are a few things to keep in mind:
- To keep with our established canon, refrain from plots/settings that involve visiting locations from character canons, or using distinct elements from said canons. So, no visiting Pandora from Borderlands, and no running into the xenomorph from Alien. Features of a setting can have eerie similarities to elements from other canons, but no exact matches.
- There MUST be a reasonable, total opt-out option for those who may not want to get involved. Try to offer multiple options for player participation whenever possible. If you need help with this, we will gladly work with you.
- Let us know (in the form) if you have a date or general time period in mind for your event, or if you are submitting it to be used anytime.
And finally, once your event is ready to go, we will expect the following:
- You must have spoken with us and definitively scheduled a DATE or RANGE OF DATES for the plot.
- Any posts made by you should be looked over by the mods in a timely manner. In the same sense, anything you've asked the mods to write for you will be given to you for you to look over in a timely manner.
- When the time for the plot arrives, an OOC post for general information, plotting purposes, and any other uses is expected. It should go up the same day as the plot at the absolute latest. It is common courtesy to have the OOC informational post precede the plot by about a week, though we're lenient with timing (depending on plot size).
- Maintain contact with the mods during planning. We are here to help! If you have any questions, concerns, difficulties, or just plain want to bounce around ideas to make things all the better, that's what we're here for!
Ready? Copy this form and fill it out in a comment below!
OVERVIEW ★ GAME DETAILS ★ SHIPS & CREWS ★ UPGRADES ★ TAKEN CHARACTERS
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
no subject
Is Atroma tracking this through the comms, the augments, or something else? Hard to say, because it will appear that nothing different is going on. There are no broadcasts, nothing about the host ship changes (or even flinches, really)... nothing special. Seems like Atroma either doesn't care, isn't worried, or isn't listening.
Or maybe just watching with popcorn.Damage to the Marsiva: You are welcome to fire any shots of any kind on the Marsiva and attempt to damage it in any way. However, everyone will be able to witness any and all damage repair itself within a fraction of a second.
Consequences of attacking / getting close to the Marsiva: First and foremost: You won't find a way inside, no matter what. Sorry! With that out of the way... As characters approach, they will begin to feel a sense of foreboding - an ominous niggling in the corners of their mind that latches on and won't let go. In fact, the longer they linger by the host ship and the closer they get to it, the worse the feeling gets, escalating into outright dread, or even intense paranoia. The degree of such can be left up to player comfort, but suffice to say, everyone will feel something ominous and horrible. Of interest: Anyone who has attempted to mess with / remove / an augment implant will recognize this feeling as the same thing they experienced before.
Death: No one has to die in this venture if they don't want to! However, if anyone wants to, they can. The augment effects or the Super Ominous Feeling (tm) could be severe enough that the stress induces some sort of heart attack. Their augment could totally glitch out and take away their capable-of-surviving-space abilities, subjecting them to a QUITE terrible fate. Or, if someone's seriously itching to kill their character off, it can happen after the fact, once they return. Maybe Atroma's punishing them after all~?
What you'll find: First, there's the obvious: this ship feels too perfect and too unbreakable. Honestly, it feels unreal. Even kind of weird. But the ominous feeling and the unreal durability of the ship aren't the only things to note.
Enough careful searching, and someone will find a single window that isn't tinted. Anyone who braves the Horrible Mental Feeling can take a look inside. The walls and floors are the same as in the hospitality bay. The lights are on, but dim. Something amorphous, dark and iridescent, appears to be taking up the entirety of the hallway: it spreads all over the floor like an oil slick that won't let go. It coats some of the walls, even clings to the ceiling. It seems to be moving - or flowing. Between the shimmers of color, it seems almost completely void of light. Nothing can be heard, and the window cannot be penetrated. Trying to get the attention of anything inside is impossible.
Wait around long enough, and you might see the slick pool a little more together to one side. Occasionally, it might even appear to part, and between its shapeless edges - teeth? - you might see what you swear looks like visual snow.
Oh, and no Sam. Whatsoever.
When everyone returns: Everyone who goes on this adventure, within 24 hours of returning back to the Fleet, will begin to feel the same effects as someone who had died while in the fleet: fevers, chills, hallucinations... etc. We will leave the degree of severity up to each player. It can range from minor, to leaving the character bedridden. It can last anywhere from three days to two weeks. And as stated above, if anyone would actually like to have their character killed off, now would be when it happens!
Cas vacating his vessel: If he chooses to do so, vessel-less!Cas will still feel the effects of the augment, will still have the knowledge his augment is giving to him regularly, and for all intents and purposes will feel no separation from the augment at all.
We believe we covered all points! But, if we missed anything, please feel free to let us know! Also, if you have any other questions, give us another poke. We're incredibly excited to see people digging into the Marsiva~
no subject
no subject
no subject
no subject
no subject
He's free to observe The Blob as often as he wishes to try. However, sometimes, it won't be there at all, and Cas will only see the empty hallways reminiscent of the Hospitality Deck. A small few other times, that window will be tinted like the rest, and there will be no way to see inside at all. Maybe you've just gone to the wrong side of the ship~?
Each time he goes, he will suffer the death effects (fevers, hallucinations, etc) within 24 hours of returning. Same as before, it will last anywhere from 3 days to 2 weeks. We'll leave severity up to you - doesn't even have to be the same each time.
no subject
if the hallway is empty (ie blob is not visible) will castiel still experience that horrible sense of foreboding when approaching the ship?
no subject