The Mod Journal (
spaceshipit) wrote2016-11-22 10:51 pm
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Player-Made Events
OVERVIEW ★ GAME DETAILS ★ SHIPS & CREWS ★ UPGRADES ★ TAKEN CHARACTERS
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
We want to hear your ideas for events, plots, and settings! This can be anything from planet descriptions and mass augment-glitches to more involved and adventurous setups. Whether you have fully fleshed-out descriptions or more abstract suggestions, post them here. Comments will be screened for anyone who's shy. :)
We can't promise exactly when or if any submitted ideas will be implemented, but having a nice collection of options here for when we need them will benefit everyone!
Here's how submitting works:
- This form is intended for ideas that affect more than just your CR or your crew.
- When you first submit your event, we'll reply with our initial questions and thoughts as soon as we can. We might make suggestions or request alterations to help the event run smoothly and mesh with the Drift Fleet canon.
- We can discuss how much writing or involvement you want in running the plot, or if you'd prefer to hand most of the legwork off to the mods.
- We will get in contact with you again once we plan to use your plot or idea as one of the next Drift Fleet events!
When submitting your ideas, here are a few things to keep in mind:
- To keep with our established canon, refrain from plots/settings that involve visiting locations from character canons, or using distinct elements from said canons. So, no visiting Pandora from Borderlands, and no running into the xenomorph from Alien. Features of a setting can have eerie similarities to elements from other canons, but no exact matches.
- There MUST be a reasonable, total opt-out option for those who may not want to get involved. Try to offer multiple options for player participation whenever possible. If you need help with this, we will gladly work with you.
- Let us know (in the form) if you have a date or general time period in mind for your event, or if you are submitting it to be used anytime.
And finally, once your event is ready to go, we will expect the following:
- You must have spoken with us and definitively scheduled a DATE or RANGE OF DATES for the plot.
- Any posts made by you should be looked over by the mods in a timely manner. In the same sense, anything you've asked the mods to write for you will be given to you for you to look over in a timely manner.
- When the time for the plot arrives, an OOC post for general information, plotting purposes, and any other uses is expected. It should go up the same day as the plot at the absolute latest. It is common courtesy to have the OOC informational post precede the plot by about a week, though we're lenient with timing (depending on plot size).
- Maintain contact with the mods during planning. We are here to help! If you have any questions, concerns, difficulties, or just plain want to bounce around ideas to make things all the better, that's what we're here for!
Ready? Copy this form and fill it out in a comment below!
OVERVIEW ★ GAME DETAILS ★ SHIPS & CREWS ★ UPGRADES ★ TAKEN CHARACTERS
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
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Best way to contact you: plurk | gonewithouta
Brief Overview of event: Basically Cas wants to wrangle in a bunch of people to try and break into the Marvisa. He specifically is looking for people who can survive space, so they'll just hop out of a shuttle or transport or whatever and just try to breach the hull. here is the post of him calling people out, for ya info
Do you have a suggested date?: Ideally before the end of May
Any major/heavy consequences predicted? (severe character injury or death, heavy emotional impact, destruction of Atroma property, etc.): UM....yeah, damage to the Marvisa, if they're allowed to. Possibly death? However it turns out since idk what you guys would wanna do with this
Event details (anywhere from two paragraphs to one full comment in length): Basically Cas wants to break into the Marvisa, technically to free Sam but that's really only one goal. He's using that goal as a disguise for his other goals: namely he's testing a few things. By announcing his intention to rescue Sam on the network he's trying to see how closely Atroma is watching and how seriously they take the threat of passenger revolt. He's divulging details to people after going down to the planet and moving around a few locations, and leaving his comm behind, etc. He's trying to see how far the Atroma info gathering network stretches, if they'll be prepared for the actual assault. If they know how it goes down and make preparations against them, Cas will probably automatically assume they're being watched via the implants.
Cas is also gonna try and vacate his vessel. He's reluctant to do this because he's afraid the augment will still be legit and if he gets dumped back in the Fleet out of his vessel, he could hurt or kill a ton of people (and also be without a vessel which would suck). But he may still try it, on the off hand that if he can remove himself from the augment that might get them somewhere.
He also wants to see how far Atroma is willing to go to protect whatever's going on the Marvisa. If they'll be attacked or killed to keep it safe.
Also he kinda wants to see this 'inaccessible' status for himself.
ALSO ALSO he does really actually want to get Sam, who he assumes is on the Marvisa because a) folks said so and b) his locator spell did not work.
Other notes, questions, information?: TO REITERATE, I'M COOL WITH HOWEVER Y'ALL WANT THIS TO GO. if they get teleported back away, if atroma turns off their powers via augments and kills them all, if they just can't manage to force their way inside, etc. i just thought it would be good to ask just in case some new game info could come of it
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Is Atroma tracking this through the comms, the augments, or something else? Hard to say, because it will appear that nothing different is going on. There are no broadcasts, nothing about the host ship changes (or even flinches, really)... nothing special. Seems like Atroma either doesn't care, isn't worried, or isn't listening.
Or maybe just watching with popcorn.Damage to the Marsiva: You are welcome to fire any shots of any kind on the Marsiva and attempt to damage it in any way. However, everyone will be able to witness any and all damage repair itself within a fraction of a second.
Consequences of attacking / getting close to the Marsiva: First and foremost: You won't find a way inside, no matter what. Sorry! With that out of the way... As characters approach, they will begin to feel a sense of foreboding - an ominous niggling in the corners of their mind that latches on and won't let go. In fact, the longer they linger by the host ship and the closer they get to it, the worse the feeling gets, escalating into outright dread, or even intense paranoia. The degree of such can be left up to player comfort, but suffice to say, everyone will feel something ominous and horrible. Of interest: Anyone who has attempted to mess with / remove / an augment implant will recognize this feeling as the same thing they experienced before.
Death: No one has to die in this venture if they don't want to! However, if anyone wants to, they can. The augment effects or the Super Ominous Feeling (tm) could be severe enough that the stress induces some sort of heart attack. Their augment could totally glitch out and take away their capable-of-surviving-space abilities, subjecting them to a QUITE terrible fate. Or, if someone's seriously itching to kill their character off, it can happen after the fact, once they return. Maybe Atroma's punishing them after all~?
What you'll find: First, there's the obvious: this ship feels too perfect and too unbreakable. Honestly, it feels unreal. Even kind of weird. But the ominous feeling and the unreal durability of the ship aren't the only things to note.
Enough careful searching, and someone will find a single window that isn't tinted. Anyone who braves the Horrible Mental Feeling can take a look inside. The walls and floors are the same as in the hospitality bay. The lights are on, but dim. Something amorphous, dark and iridescent, appears to be taking up the entirety of the hallway: it spreads all over the floor like an oil slick that won't let go. It coats some of the walls, even clings to the ceiling. It seems to be moving - or flowing. Between the shimmers of color, it seems almost completely void of light. Nothing can be heard, and the window cannot be penetrated. Trying to get the attention of anything inside is impossible.
Wait around long enough, and you might see the slick pool a little more together to one side. Occasionally, it might even appear to part, and between its shapeless edges - teeth? - you might see what you swear looks like visual snow.
Oh, and no Sam. Whatsoever.
When everyone returns: Everyone who goes on this adventure, within 24 hours of returning back to the Fleet, will begin to feel the same effects as someone who had died while in the fleet: fevers, chills, hallucinations... etc. We will leave the degree of severity up to each player. It can range from minor, to leaving the character bedridden. It can last anywhere from three days to two weeks. And as stated above, if anyone would actually like to have their character killed off, now would be when it happens!
Cas vacating his vessel: If he chooses to do so, vessel-less!Cas will still feel the effects of the augment, will still have the knowledge his augment is giving to him regularly, and for all intents and purposes will feel no separation from the augment at all.
We believe we covered all points! But, if we missed anything, please feel free to let us know! Also, if you have any other questions, give us another poke. We're incredibly excited to see people digging into the Marsiva~
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He's free to observe The Blob as often as he wishes to try. However, sometimes, it won't be there at all, and Cas will only see the empty hallways reminiscent of the Hospitality Deck. A small few other times, that window will be tinted like the rest, and there will be no way to see inside at all. Maybe you've just gone to the wrong side of the ship~?
Each time he goes, he will suffer the death effects (fevers, hallucinations, etc) within 24 hours of returning. Same as before, it will last anywhere from 3 days to 2 weeks. We'll leave severity up to you - doesn't even have to be the same each time.
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if the hallway is empty (ie blob is not visible) will castiel still experience that horrible sense of foreboding when approaching the ship?
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Best way to contact you: PM this journal or
Brief Overview of event:
Han Solo is an awful influenceTesting the limits of the SS shipsDo you have a suggested date?: One day only (unless mods say this will have more effects?) any day between August 6th and 10th works
Any major/heavy consequences predicted? (severe character injury or death, heavy emotional impact, destruction of Atroma property, etc.): Not from me, no, but there are some Atroma stuff here that I'll wait for your input
Event details (anywhere from two paragraphs to one full comment in length):
Han and Shiro are curious about how much the SS ships can do without Atroma control, a mix of their pilot hearts being daredevils and wanting to give Atroma the middle finger. The shuttles are getting boring, you know? Shiro told Han about the Marsiva's gravitational pull but, you know. FOR SCIENCE. Shiro told Han that he puts down two rules: waiting for drifting time, and talking it out with the crew to get approval from everyone.
So! Shiro is the one that would contact the other ships and tell them of this idea. The Blameless is already in, one minimum for the plot, since OOCly I've already talked to my crew and they're all cool with it! So in an ooc post, I would invite anyone who wants to join with the rule that each ship must have a crew talk. Passengers that aren't pilots can stay in the ship or as an opt-out, leave to the Iskaulit for... an hour tops, unless mods tell me this will have some bigger consequences. Ships that have more than one pilot can offer their extras for ships that don't have a pilot (or if your crew votes no, your pilot could maybe jump onto another ship that is participating).
What Shiro would be testing is two things: how fast the SS ships can go, and how far they can fly away from the Marsiva. Maybe try a whirl or two to test ship reflexes. The result is up to you, mods, obviously. For the most part I want it to be a simple plot, but I'm up for barfing and dizziness and making Messer mad over having to clean it. ;) So what I'm trying to say is... consequences are cool and I'm all ears, I don't wanna be that player that skips them. But if this is too big of a plot that consequences would be too shitty maybe I would leave it for later on the game. I'm willing to talk it all out!
Other notes, questions, information?: any problems I blame them on Han
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Here is what you need to know:
- Shuttles will follow the same upgrades as the ships' pilot augments, either built for speed or maneuvers. Thus, speeds will vary. We trust y'all to use your best judgment there! But let us know if you want us to set hard and fast ( har har ) speed limits instead.
- The Marsiva's orbit range is more forgiving than one would expect. As stated on the details page, SS ships can be a 24 hour trip away from the Marsiva at most. Attempts to go beyond that range will cause the ships to enter a countdown complete with warning alarms, after which the ship will be destroyed if it does not re-enter range. Hit us up if you think anyone would try that.
- Meanwhile, if someone takes a shuttle out of range... ... they will suddenly appear at the edge of the range somewhere else, pointed toward the Marsiva now. Imagine Pac-Man leaving one edge of the screen and appearing on the other. Like that!
- Shuttles have 24 hours of power before they need to be recharged at an SS ship. You'll want to plan accordingly!
- There is more info on the game details page under the "Travel" header that might give you more flavor, ideas, etc.
You've got a green light from us, and we're here to answer any other questions or help out however you might need! If you wouldn't mind giving us a date(s) once you have chosen one, we would appreciate it.
Have fun!
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-"The SS ships can get about 24 hours away from the Hostship" - this the faq says it's standard cruising speed. So if they go full
dumbass pilotsspeed with a SS, how long to reach the end of the range? A couple of hours?-I won't destroy the Blameless but I'll let others know to come to you if they wanna do that. However, when the alarms start, can the ship get a bit of damage which makes the character go "oh shit" and turn back before the countdown ends?
-So if someone takes the ship to the "edge" of the range, what happens if a person tries to space walk/beam farther?
And yes unscreen away, thank you!
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- A few hours at dumbass pilot speeds sounds about right for a trip from the Marsiva to the edge of its influence/orbit.
- Yep! Send anyone who wants to blow up their ship our way. You can include in any informational post (if you'd like!) that having their ship blown up will count as a death (gone for 2 weeks, wakes up in the Hospitality Deck, standard death stuff applies) and your ship will need those 2 weeks to finish being rebuilt by Atroma - and it will lose levels in upgrades - at least one per area, possibly more as determined by RNG. So it's really good that you've included shipwide discussion in your plot!
- Sure, there can be warning damage as the countdown gets closer and closer to zero! More incentive to turn the ship around because y i k e s.
- Beaming/teleporting just plain won't work. It's like the other end "won't connect," or whatever other comparison a player wants to use for teleportation/ship-based beaming just flat-out not working. As for space-walking, the person will do the same Pac-Man style reappearance elsewhere, like the shuttles.
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