→ Reply to the Player Contact post. Even if you have replied to this in the past, please make sure that both your contact and your permissions/comfort information is up-to-date.
→ Make a post introducing yourself and/or your new character in the driftfleet_ooc community!
→ Your character can wake up on the hospitality deck of the Marsiva at any time this week. They'll be assigned to their new ship on Saturday, during the Drift Fleet Shuffle!
HAVE FUN!
P.S. We are putting down Lab Support here since you couldn't choose, but if you'd like a different augment, please let us know ASAP. Otherwise you can always pay for an augment change via the upgrade system! Additionally, despite being from an advanced society, that knowledge will not give characters a 'bonus' in learning other augments' jobs (pilot, security, etc). If her augment were civilian, for example, her experiments with chemicals and lab equipment would definitely be more prone to failing.
All of these nerfs sound acceptable. We only require that any action taken against another character or to manipulate another character requires permission/consent of some kind, whether it's via a permissions post or some other way! With regards to sensing 'magic' and whatnot, there are lots of other characters with similar abilities in the Fleet. Results vary-- you are always welcome to ask us on the system information posts.
☆ ACCEPTED ☆ with a NOTE
Complete the following steps and you'll be ready to go--
→ Join the
→ Reply to the Player Contact post. Even if you have replied to this in the past, please make sure that both your contact and your permissions/comfort information is up-to-date.
→ Make a post introducing yourself and/or your new character in the
→ Your character can wake up on the hospitality deck of the Marsiva at any time this week. They'll be assigned to their new ship on Saturday, during the Drift Fleet Shuffle!
HAVE FUN!
P.S. We are putting down Lab Support here since you couldn't choose, but if you'd like a different augment, please let us know ASAP. Otherwise you can always pay for an augment change via the upgrade system! Additionally, despite being from an advanced society, that knowledge will not give characters a 'bonus' in learning other augments' jobs (pilot, security, etc). If her augment were civilian, for example, her experiments with chemicals and lab equipment would definitely be more prone to failing.
All of these nerfs sound acceptable. We only require that any action taken against another character or to manipulate another character requires permission/consent of some kind, whether it's via a permissions post or some other way! With regards to sensing 'magic' and whatnot, there are lots of other characters with similar abilities in the Fleet. Results vary-- you are always welcome to ask us on the system information posts.
Let us know if you have any further questions!