The Mod Journal (
spaceshipit) wrote2016-11-22 10:51 pm
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Player-Made Events
OVERVIEW ★ GAME DETAILS ★ SHIPS & CREWS ★ UPGRADES ★ TAKEN CHARACTERS
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
We want to hear your ideas for events, plots, and settings! This can be anything from planet descriptions and mass augment-glitches to more involved and adventurous setups. Whether you have fully fleshed-out descriptions or more abstract suggestions, post them here. Comments will be screened for anyone who's shy. :)
We can't promise exactly when or if any submitted ideas will be implemented, but having a nice collection of options here for when we need them will benefit everyone!
Here's how submitting works:
- This form is intended for ideas that affect more than just your CR or your crew.
- When you first submit your event, we'll reply with our initial questions and thoughts as soon as we can. We might make suggestions or request alterations to help the event run smoothly and mesh with the Drift Fleet canon.
- We can discuss how much writing or involvement you want in running the plot, or if you'd prefer to hand most of the legwork off to the mods.
- We will get in contact with you again once we plan to use your plot or idea as one of the next Drift Fleet events!
When submitting your ideas, here are a few things to keep in mind:
- To keep with our established canon, refrain from plots/settings that involve visiting locations from character canons, or using distinct elements from said canons. So, no visiting Pandora from Borderlands, and no running into the xenomorph from Alien. Features of a setting can have eerie similarities to elements from other canons, but no exact matches.
- There MUST be a reasonable, total opt-out option for those who may not want to get involved. Try to offer multiple options for player participation whenever possible. If you need help with this, we will gladly work with you.
- Let us know (in the form) if you have a date or general time period in mind for your event, or if you are submitting it to be used anytime.
And finally, once your event is ready to go, we will expect the following:
- You must have spoken with us and definitively scheduled a DATE or RANGE OF DATES for the plot.
- Any posts made by you should be looked over by the mods in a timely manner. In the same sense, anything you've asked the mods to write for you will be given to you for you to look over in a timely manner.
- When the time for the plot arrives, an OOC post for general information, plotting purposes, and any other uses is expected. It should go up the same day as the plot at the absolute latest. It is common courtesy to have the OOC informational post precede the plot by about a week, though we're lenient with timing (depending on plot size).
- Maintain contact with the mods during planning. We are here to help! If you have any questions, concerns, difficulties, or just plain want to bounce around ideas to make things all the better, that's what we're here for!
Ready? Copy this form and fill it out in a comment below!
OVERVIEW ★ GAME DETAILS ★ SHIPS & CREWS ★ UPGRADES ★ TAKEN CHARACTERS
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
no subject
-"The SS ships can get about 24 hours away from the Hostship" - this the faq says it's standard cruising speed. So if they go full
dumbass pilotsspeed with a SS, how long to reach the end of the range? A couple of hours?-I won't destroy the Blameless but I'll let others know to come to you if they wanna do that. However, when the alarms start, can the ship get a bit of damage which makes the character go "oh shit" and turn back before the countdown ends?
-So if someone takes the ship to the "edge" of the range, what happens if a person tries to space walk/beam farther?
And yes unscreen away, thank you!
no subject
- A few hours at dumbass pilot speeds sounds about right for a trip from the Marsiva to the edge of its influence/orbit.
- Yep! Send anyone who wants to blow up their ship our way. You can include in any informational post (if you'd like!) that having their ship blown up will count as a death (gone for 2 weeks, wakes up in the Hospitality Deck, standard death stuff applies) and your ship will need those 2 weeks to finish being rebuilt by Atroma - and it will lose levels in upgrades - at least one per area, possibly more as determined by RNG. So it's really good that you've included shipwide discussion in your plot!
- Sure, there can be warning damage as the countdown gets closer and closer to zero! More incentive to turn the ship around because y i k e s.
- Beaming/teleporting just plain won't work. It's like the other end "won't connect," or whatever other comparison a player wants to use for teleportation/ship-based beaming just flat-out not working. As for space-walking, the person will do the same Pac-Man style reappearance elsewhere, like the shuttles.
no subject