The Mod Journal (
spaceshipit) wrote2016-11-22 10:51 pm
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Player-Made Events
OVERVIEW ★ GAME DETAILS ★ SHIPS & CREWS ★ UPGRADES ★ TAKEN CHARACTERS
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
We want to hear your ideas for events, plots, and settings! This can be anything from planet descriptions and mass augment-glitches to more involved and adventurous setups. Whether you have fully fleshed-out descriptions or more abstract suggestions, post them here. Comments will be screened for anyone who's shy. :)
We can't promise exactly when or if any submitted ideas will be implemented, but having a nice collection of options here for when we need them will benefit everyone!
Here's how submitting works:
- This form is intended for ideas that affect more than just your CR or your crew.
- When you first submit your event, we'll reply with our initial questions and thoughts as soon as we can. We might make suggestions or request alterations to help the event run smoothly and mesh with the Drift Fleet canon.
- We can discuss how much writing or involvement you want in running the plot, or if you'd prefer to hand most of the legwork off to the mods.
- We will get in contact with you again once we plan to use your plot or idea as one of the next Drift Fleet events!
When submitting your ideas, here are a few things to keep in mind:
- To keep with our established canon, refrain from plots/settings that involve visiting locations from character canons, or using distinct elements from said canons. So, no visiting Pandora from Borderlands, and no running into the xenomorph from Alien. Features of a setting can have eerie similarities to elements from other canons, but no exact matches.
- There MUST be a reasonable, total opt-out option for those who may not want to get involved. Try to offer multiple options for player participation whenever possible. If you need help with this, we will gladly work with you.
- Let us know (in the form) if you have a date or general time period in mind for your event, or if you are submitting it to be used anytime.
And finally, once your event is ready to go, we will expect the following:
- You must have spoken with us and definitively scheduled a DATE or RANGE OF DATES for the plot.
- Any posts made by you should be looked over by the mods in a timely manner. In the same sense, anything you've asked the mods to write for you will be given to you for you to look over in a timely manner.
- When the time for the plot arrives, an OOC post for general information, plotting purposes, and any other uses is expected. It should go up the same day as the plot at the absolute latest. It is common courtesy to have the OOC informational post precede the plot by about a week, though we're lenient with timing (depending on plot size).
- Maintain contact with the mods during planning. We are here to help! If you have any questions, concerns, difficulties, or just plain want to bounce around ideas to make things all the better, that's what we're here for!
Ready? Copy this form and fill it out in a comment below!
OVERVIEW ★ GAME DETAILS ★ SHIPS & CREWS ★ UPGRADES ★ TAKEN CHARACTERS
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
PLAYER & MOD CONTACT ★ ACTIVITY & HIATUSES ★ APPLICATIONS ★ DROPS ★ EXTRAS!
no subject
Best way to contact you: PM this journal or
Brief Overview of event:
Han Solo is an awful influenceTesting the limits of the SS shipsDo you have a suggested date?: One day only (unless mods say this will have more effects?) any day between August 6th and 10th works
Any major/heavy consequences predicted? (severe character injury or death, heavy emotional impact, destruction of Atroma property, etc.): Not from me, no, but there are some Atroma stuff here that I'll wait for your input
Event details (anywhere from two paragraphs to one full comment in length):
Han and Shiro are curious about how much the SS ships can do without Atroma control, a mix of their pilot hearts being daredevils and wanting to give Atroma the middle finger. The shuttles are getting boring, you know? Shiro told Han about the Marsiva's gravitational pull but, you know. FOR SCIENCE. Shiro told Han that he puts down two rules: waiting for drifting time, and talking it out with the crew to get approval from everyone.
So! Shiro is the one that would contact the other ships and tell them of this idea. The Blameless is already in, one minimum for the plot, since OOCly I've already talked to my crew and they're all cool with it! So in an ooc post, I would invite anyone who wants to join with the rule that each ship must have a crew talk. Passengers that aren't pilots can stay in the ship or as an opt-out, leave to the Iskaulit for... an hour tops, unless mods tell me this will have some bigger consequences. Ships that have more than one pilot can offer their extras for ships that don't have a pilot (or if your crew votes no, your pilot could maybe jump onto another ship that is participating).
What Shiro would be testing is two things: how fast the SS ships can go, and how far they can fly away from the Marsiva. Maybe try a whirl or two to test ship reflexes. The result is up to you, mods, obviously. For the most part I want it to be a simple plot, but I'm up for barfing and dizziness and making Messer mad over having to clean it. ;) So what I'm trying to say is... consequences are cool and I'm all ears, I don't wanna be that player that skips them. But if this is too big of a plot that consequences would be too shitty maybe I would leave it for later on the game. I'm willing to talk it all out!
Other notes, questions, information?: any problems I blame them on Han
no subject
Here is what you need to know:
- Shuttles will follow the same upgrades as the ships' pilot augments, either built for speed or maneuvers. Thus, speeds will vary. We trust y'all to use your best judgment there! But let us know if you want us to set hard and fast ( har har ) speed limits instead.
- The Marsiva's orbit range is more forgiving than one would expect. As stated on the details page, SS ships can be a 24 hour trip away from the Marsiva at most. Attempts to go beyond that range will cause the ships to enter a countdown complete with warning alarms, after which the ship will be destroyed if it does not re-enter range. Hit us up if you think anyone would try that.
- Meanwhile, if someone takes a shuttle out of range... ... they will suddenly appear at the edge of the range somewhere else, pointed toward the Marsiva now. Imagine Pac-Man leaving one edge of the screen and appearing on the other. Like that!
- Shuttles have 24 hours of power before they need to be recharged at an SS ship. You'll want to plan accordingly!
- There is more info on the game details page under the "Travel" header that might give you more flavor, ideas, etc.
You've got a green light from us, and we're here to answer any other questions or help out however you might need! If you wouldn't mind giving us a date(s) once you have chosen one, we would appreciate it.
Have fun!
no subject
-"The SS ships can get about 24 hours away from the Hostship" - this the faq says it's standard cruising speed. So if they go full
dumbass pilotsspeed with a SS, how long to reach the end of the range? A couple of hours?-I won't destroy the Blameless but I'll let others know to come to you if they wanna do that. However, when the alarms start, can the ship get a bit of damage which makes the character go "oh shit" and turn back before the countdown ends?
-So if someone takes the ship to the "edge" of the range, what happens if a person tries to space walk/beam farther?
And yes unscreen away, thank you!
no subject
- A few hours at dumbass pilot speeds sounds about right for a trip from the Marsiva to the edge of its influence/orbit.
- Yep! Send anyone who wants to blow up their ship our way. You can include in any informational post (if you'd like!) that having their ship blown up will count as a death (gone for 2 weeks, wakes up in the Hospitality Deck, standard death stuff applies) and your ship will need those 2 weeks to finish being rebuilt by Atroma - and it will lose levels in upgrades - at least one per area, possibly more as determined by RNG. So it's really good that you've included shipwide discussion in your plot!
- Sure, there can be warning damage as the countdown gets closer and closer to zero! More incentive to turn the ship around because y i k e s.
- Beaming/teleporting just plain won't work. It's like the other end "won't connect," or whatever other comparison a player wants to use for teleportation/ship-based beaming just flat-out not working. As for space-walking, the person will do the same Pac-Man style reappearance elsewhere, like the shuttles.
no subject
no subject